The main point of the game is to keep the ball inside the room as long as possible, with the help of a bar under your control.
Sounds easy? Beware, the ball has more than one trick under its maneuver to deceive you and reach the exit!
State of the project: The ball has 3 possible moves (Smooth, curved and laggy/squared) in between bounces.
I'm currently working on algorithm to correctly implement variation between patterns, to alternate one after the other. (switch between curved to smooth every 0.5 sec for example)